| "Proleague, the Representative e-Sports brand of Korea" |
Korea e-Sports Association, which was before then, held separately by Ongamenet Proleagues starting in March 2003 and MBC Game Team Leagues. Beginning with the 2003 'KTF EVER Cup Ongamenet Proleague and after the 2003 'Neowiz Pmang Cup Proleague' they launched the SKY Proleague 2004, which was held for the longest time period throughout domestic e-Sport history for 11 months, it succeeded in settling down into a stable team match league, and later on in 2005, held the combined team match league, 'SKY Proleague 2005,' in 2006 held the 'SKY Proleague 2006' and in 2007 made a 5 billion KRW sponsorship contract with Shinhan Bank for 3 years, Establishing the Shinhan Bank Proleagues and settling down as the best e-Sports league in Korea. | |
individual leagues to the Proleague. In the Finals of this competitions, which was held in Gwangalli Busan, 100 thousand spectators(Estimated by the police) gathered up, and made the e-Sports associates very surprised, and later on in the 'SKY Proleague 2005 Former League' 120 thousand spectators gathered up, attracting the attention of major media and foreign newspapers. In 2006 it joined hands with the Germany World Cup and appealed to the general public through a special stage which was set up in front of the City Hall, showing the potentials of e-Sports, and in 2007, it introduced the term of broadcasting rights to the Proleague, contributing to the activation and expansion of added value of e-Sports as digital contents, and furnished a new ground as expansion of e-Sports broadcasting channels. | |
and all the teams are pro-game teams with the support of enterprises, fulfilling the wants of e-Sports fans through the best performance through the stable support and operation. The methods of the league are held in regular leagues which are divided into former and latter leagues, Post Seasons, and Combined Championships, processing for 10 months a year, and for 5 days a week (Monday to Friday) matches are being broadcasted live through Cable Game Channels, Ground Wave and Satellite Based DMB, Portal Sites, Internet TV, IP TV, VOD and Mobile Phones. Also, by constructing the Yongsan e-Sports Stadium, an exclusive stadium for e-Sports, it made it possible to watch matches in a wide and refreshing area, provides various offline events and services and plays its role as a participating e-Sports by leading the cheering culture with the players. |
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